1. Landscape is about the theme of the amusement park recreational culture of the intrinsic logic of the relationship, elements, etc., into the materialized, image, ornamental, visual impact of the landscape. Culture is the connotation of the landscape, the landscape is the carrier of culture, through the landscape, so that visitors feel the theme of the amusement park to express the theme of recreational culture;
2. Experience is the theme of the culture of the inherent knowledge, entertainment, culture into a process, so that visitors in the process of cultural values, connotation of awareness and resonance;
3. Interactive mode mainly includes social interaction with people, recreation interaction, amusement interaction, experience interaction, interaction between staff and tourists, interaction between entertainers and tourists. Interactive arrangements so that people in a sense of participation, experience a lot of satisfaction, visitors can visit the area, the shuttle history, experience the folk customs, feel the atmosphere at the same time, the theme of the play will be kept in mind, so that the theme of amusement park consumption model upgrade;
4. Leisure is the relaxation of the amusement process, the formation of a slow pace of physical and mental pleasure of the consumer process. Such as the theme of amusement park set in the amusement equipment outside the massage room, beer bar, tea ceremony performances, these leisure projects so that visitors in the hurry of the tourism process, enjoy the cultural connotation of high-end products;
5. Props of commercialization, the characteristics of the mark, the mascot can be sold into props, souvenirs, etc., this approach known as props commercialization. Props to enhance the theme of the theme of the park's participation, fun, but also extend the experience of tourists, lengthening the consumer chain;
6. entertainment is not a dynamic, dynamic way, but the main form of performing arts activities, including automated light and shadow performances, individual / group performances, simplified comprehensive performing arts, such as watches and clocks of mechanical performances, human sculpture, small Fireworks show and so on. At present, the performing mode, technology and means are more and more, and the stage limitation has been made, and the modern interactive high-tech innovation mode has been formed.
7. Dynamic art is a way to express the dynamic feeling, but also the traditional static art into a dynamic way of expression. It not only emphasizes a dynamic form, but also emphasizes the interaction of the participants, the embodiment of the process itself and the subjective feelings of the participants. The dynamic art of the theme amusement park mainly refers to the dynamic of the static landscape and the interactive of the dynamic recreational way;
8. Amusement is the theme of the amusement park to create a tourist in their activities, sports, dynamic experience and experience in the process. The theme of the park is a science and technology to win the scenic area, amusement first of all have a lot of amusement equipment, followed by the introduction of high-tech, the theme of culture using three-dimensional imaging technology, holographic projection technology, etc., through the environment, So that visitors get an extraordinary magic experience, so that the final state of mind and the theme of culture to achieve a high degree of integration.
Second, children's amusement equipment industry development prospects
1. With the implementation of the national "twin" policy, the proportion of raw babies will certainly increase, which increases the number of children, and the demand for children's play equipment will certainly increase;
2. With the improvement of living standards, child care topics concern, parents are more hope that children can grow healthily, with children on the park playground play, both cultivate the child's sentiment, but also the release of the parents of the work pressure , Serve twice;
3. Now theme parks, playgrounds, amusement parks, communities, parks, scenic tourist areas have been put into use, will need a variety of children's play equipment, which also to children's play equipment manufacturers to provide a lot of market space;
4. Amusement equipment industry to improve the technology. Whether from design to manufacturing, from power to power, from the outdoor to the interior, from variety to variety diversity, have a qualitative leap. Facing the increasing number of amusement equipment manufacturers, I believe that the manufacturers will be more refined, manufacturing more high-end products.
Rational analysis of the enterprise's development strategy, no longer from the price of children's play equipment to compete for the market, but from the development of new products, improve production technology capacity to improve their own ability. At this stage of the children's play equipment prices are still in the manufacturers offer a relatively large difference in the situation, the same product, the same material, the same quality, offer relatively low relative to the market demand. Customers want to buy their own satisfaction with the equipment, we must first consider the manufacturers of production technology capabilities, product quality and performance. And then the price of children's recreational equipment factors, through a comprehensive analysis, elected to reach the intention of the enterprise. So each manufacturer must withstand the test of the current stage of competition, strengthen enterprise management, improve production efficiency and technical level, so that relatively can save costs. So that customers in their own manufacturers can not only accept the price of children's play equipment, but also to buy their own products.
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